
AR Simon Says
AR Simon Says Game
Simon Says is a classic memory game based on observing and repeating sequences. In this project, I explored how augmented reality can transform a familiar game into a spatial and musical experience.
project type
AR Game
technologies
Unity | ARUCO Marker | C# | Image tracking
Year
2025
Role
XR Designer & Developer

AR Surface Detection
The system scans the environment to detect horizontal surfaces.
Semi-transparent planes visualize where the game can be placed.

Song Mode (AR Image Tracking)
This is the most interesting feature.
When the camera detects a printed Twinkle Twinkle Little Star marker, the game switches modes.
Each pad corresponds to a note in the melody.
This transforms the game into a playable musical interface.
Removing the marker returns the game to normal gameplay.

Pattern Memory Gameplay
The game flashes a sequence of colored pads.
Players must:
• observe the pattern
• repeat the sequence by tapping pads
Each round:
• adds one additional step
• increases difficulty
This creates a progressive challenge loop.
AR Surface Detection
The system scans the environment to detect horizontal surfaces.
Semi-transparent planes visualize where the game can be placed.

Song Mode (AR Image Tracking)
This is the most interesting feature.
When the camera detects a printed Twinkle Twinkle Little Star marker, the game switches modes.
Each pad corresponds to a note in the melody.
This transforms the game into a playable musical interface.
Removing the marker returns the game to normal gameplay.

Pattern Memory Gameplay
The game flashes a sequence of colored pads.
Players must:
• observe the pattern
• repeat the sequence by tapping pads
Each round:
• adds one additional step
• increases difficulty
This creates a progressive challenge loop.

AR Surface Detection
The system scans the environment to detect horizontal surfaces.
Semi-transparent planes visualize where the game can be placed.

Pattern Memory Play
The game flashes a sequence of colored pads.
Players must:
• observe the pattern
• repeat the sequence by tapping pads
Each round:
• adds one additional step
• increases difficulty
This creates a progressive challenge loop.
AR Surface Detection
The system scans the environment to detect horizontal surfaces.
Semi-transparent planes visualize where the game can be placed.

Pattern Memory Play
The game flashes a sequence of colored pads.
Players must:
• observe the pattern
• repeat the sequence by tapping pads
Each round:
• adds one additional step
• increases difficulty
This creates a progressive challenge loop.

Song Mode (AR Image Tracking)
When the camera detects a printed Twinkle Twinkle Little Star marker, the game switches modes.
Each pad corresponds to a note in the melody.
This transforms the game into a playable musical interface.
Removing the marker returns the game to normal gameplay.