PocketPal

PocketPal

PocketPal and PocketMentor is dynamic duo of apps designed to foster financial literacy in children and involve parents in the process

project type

Product Design

skill

Figma | UI/UX Design

Year

2023

Role

DESIGNER

Design Opportunity

Design
Opportunity

The adoption and growth of cashless and digital payments have been significant in recent years, as indicated by various global and regional statistics.

89%

89%

of U.S. adults now use digital payments

2024B

2024B

total transaction value of digital payments in U.S.

total transaction of digital payments in U.S.

66.7%

66.7%

"buy now, pay later" in U.S. domestic transactions

"buy now, pay later" in U.S. transactions

"buy now, pay later" in U.S. transactions

Traditional
Financial Education

Traditional
Financial
Education

Traditional financial education, typically delivered through parental guidance, school programs, and hands-on experiences like handling cash, provides a foundational understanding of money management.

Financial Game

Financial Game

Financial Game

Games designed for financial education can make learning about money management fun

Games designed for financial education can make learning about money management fun

Family Budget

Family Budget

Family Budget

Children learn about the importance of financial planning by discussing family budget

Children learn about the importance of financial planning by discussing family budget

Saving Goal

Saving Goal

Saving Goal

Parents help their children set specific savings goals, such as saving for a new toy

Parents help their children set specific savings goals, such as saving for a new toy

Shopping Lesson

Shopping Lesson

Shopping Lesson

During grocery shopping, parents can give their children a small budget to buy certain items

During grocery shopping, parents can give their children a small budget to buy certain items

Card Authorize

Parents add their children as authorized users on their credit card

However, in the digital age, traditional methods may fall short in addressing the complexities of modern financial systems and lack the engagement and accessibility offered by digital tools

Problem

Problem

Needs

Needs

Reduced Cash Handling

Children are less likely to understand the tangible value of money and the consequences of spending

Practical Experience

Practical Experience

IMPULSIVE SPENDING

Children may not fully grasp the impact of their spending, leading to poor financial decisions

Children may not fully grasp the impact of their spending, leading to poor financial decisions

Parental Guidance

Lack of Money Management Skills

Lack of
Money Management Skills

Lack money management skills includes understanding how to save, budget, and prioritize spending

Education on Money Management

Education on

Money Management

Combining digital tools with traditional teaching methods and fostering open, personal financial discussions can provide a comprehensive financial education that prepares children for both the digital and physical aspects of money management.
Combining digital tools with traditional teaching methods and fostering open, personal financial discussions can provide a comprehensive financial education that prepares children for both the digital and physical aspects of money management.

Digital Solution

Digital Solution

To meet the needs of financial literacy education for children in the digital age, digital solutions for children's financial literacy education should include the following functions:

Practical Experience

Practical Experience

Consumption Transactions

Task and Reward Systems

Parental Supervision

Parental Supervision

Parental Control and Participation

Statements and Analysis

Money Management

Money Management

Account Management

Budget and Savings Goals

User Research

Middle childhood kids(Ages 6 - 12) in this age group are learning how to plan ahead, budget and rely on their own inner-guidance when making decisions.


Therefore, Middle childhood kids and their parents would be the target user group.

Middle childhood kids(Ages 6 - 12) in this age group are learning how to plan ahead, budget and rely on their own inner-guidance when making decisions.


Therefore, Middle childhood kids and their parents would be the target user group.

94% of children aged between 8 and 18 years had a smartphone/watch

In many urban and developed markets, roughly 1/4-1/3 of families with school-age children now own or are considering a children’s smartwatch, driven by safety concerns and screen-time-controlled alternatives to smartphones.

Middle childhood kids(Ages 6 - 12) in this age group are learning how to plan ahead, budget and rely on their own inner-guidance when making decisions.


Therefore, Middle childhood kids and their parents would be the target user group.

Persona

Evelyn

Age 8

Gender Female

Hobbies Dancing, Drawing

Goals Need to save enough money to

buy a puppy doll, hoping to get

more pocket money

Evelyn

Age 36

Gender Female

Hobbies Hiking, Biking

Goals Wanted daughter Evelyn to have

a basic understanding of money

and to be able to plan her pocket

money. Give Evelyn a planned

allowance.

Evelyn

Age 8

Gender Female

Hobbies Dancing, Drawing

Goals Need to save enough money to

buy a puppy doll, hoping to get

more pocket money

Evelyn

Age 36

Gender Female

Hobbies Hiking, Biking

Goals Wanted daughter Evelyn to have

a basic understanding of money

and to be able to plan her pocket

money. Give Evelyn a planned

allowance.

Ideation

Dynamic duo of apps designed to foster financial literacy in children and involve parents in the process

Design System

Design
System

#FFF1AA

#AEECFF

#FFC38C

#EAFF6B

#E1A0FF

#FEFBED

#BBB4B6

#1C1D22

Montserrat

Semi Bold & Regular

Aa Bb Cc Dd Ee Ff Gg Hh Ii

Jj Kk Ll Mm Nn Oo Pp Qq Rr

Ss Tt Uu Vv Ww Xx Yy Zz

-$124.18

Total Expense

PocketPal

PocketPal is child-friendly digital wallet app for the smart watch, PocketPal turns abstract financial concepts into interactive and engaging experiences. It's tailored to help children grasp the fundamentals of money management in a digital age

Money Jar

The Money Jar feature in PocketPal offers a customizable, visual representation of a virtual jar for users to manage their money


Users can create and personalize multiple jars to organize their savings for different goals. Additionally, the Money Jar can be set to a collaborative mode, encouraging children to work together on financial projects and develop their cooperative skills

Receive & Pay

A child-friendly money system using color-coded income and expenses, QR-based payments, and animated circular progress indicators. Introduced customizable “money jars” and a double-tap payment interaction to enhance engagement and security, improving children’s understanding of money management

Receive

Receive Code

Pay

Animation after pay

Pay through double click

Animation after pay

Pay through double click

Finish Task

Finished parent-assigned tasks in PocketMentor, earned different rewards, and tracked progress as tasks were completed

To-do List

Finish Task

PocketMentor

PocketMentor

PocketMentor is parent-facing companion app that helps families guide children’s financial habits. Parents can assign tasks with rewards, monitor spending and saving through visual money jars, and track progress over time, turning everyday activities into structured financial learning moments

#FFF1AA

#AEECFF

#FFC38C

#EAFF6B

#E1A0FF

#FEFBED

#BBB4B6

#1C1D22

Montserrat

Semi Bold & Regular

Aa Bb Cc Dd Ee Ff Gg Hh Ii

Jj Kk Ll Mm Nn Oo Pp Qq Rr

Ss Tt Uu Vv Ww Xx Yy Zz

-$124.18

Total Expense